Re: [ox-en] Re: Material peer production (Part 0: Traits of Peer Production)
- From: Michael Bauwens <michelsub2003 yahoo.com>
- Date: Wed, 23 Jan 2008 00:30:26 -0800 (PST)
Hi Christian,
As you know, I have responded here http://blog.p2pfoundation.net/dialogue-with-christian-siefkes-understanding-material-peer-production-1/2008/01/22
In summary I agree with your definition, and I remark that Bittorrent's mechanism does not impede the availability of bittorrent, it is only a mechanism to promote better usage and less free riding.
In the comment area I add that:
I guess it would be most useful to hold a view of a polarity between
totally rival goods and totally anti-rival goods. The latter may be the
most apt for pure non-reciprocal approaches, while the more you
approach rivaly, the more urgent it becomes to find solutions to
cost-recovery, which may take various solutions such as
reciprocity-based (gift economy or ‘equality-machting’ logic as defined
by Alan Page Fiske) or exchange based mechanisms (the market).
Commons that deal with less than pure anti-rival sources must take
measures to regulate access, which as long as it is doesn’t require an
obligatory person to person reciprocity or a market price, would still
be a form of peer production, or at least communal shareholding (the
latter can exist without the former if nothing is really produced). But
like water that is boiling to eventually become ‘vapour, at some point
the increasing conditionality may boil over in something which is no
longer peer production at all, but a gift economy or market.
I REALLY LOOK Forward to the rest of your contributions,
Michel
----- Original Message ----
From: Christian Siefkes <christian siefkes.net>
To: list-en oekonux.org
Sent: Sunday, January 20, 2008 6:40:35 PM
Subject: [ox-en] Re: Material peer production (Part 0: Traits of Peer Production)
Hi Michael, hi all,
Michael Bauwens wrote:
of course, not in the material field, but in my interpretation,
non-reciprocal peer production is by definition impossible in
physical production, except for the open design phase
[...]
What is crucial here: peer to peer is characterized by
the
non-reciprocal
logic of communal shareholding, as described in the
relational
grammar of
Alan Page Fiske:free contributions, free availability
Well, if you make unconditional "free availability" of the
produced
goods a
condition of peer production, then, as you say yourself, material peer
production is by definition impossible. A project producing
software
can
make the produced software freely available to everyone who wants
it,
since
doing so doesn't cause them any additional cost. The same holds for a
project producing bicycle designs. But a project producing
actual
bicycles
will hardly be able to do so (even if it was willing to try): sooner or
later they would run out of resources, or the people assembling the
bicycles whose loose interest and stop producing even more bicycles for
others.
So, with this definition, peer production is only possibly for
goods
that
can be freely copied -- peer production could only be extended
to
material
production if the material goods themselves could somehow be
copied
freely.
Thus, your only hope for material peer production are "personal
fabricators" (fabbers) that promise to make material goods as easily
reproducible as information. But, while the developments in this
area
are
interesting, it would still require a huge technological
breakthrough
to
turn this hope into a reality -- not only would personal
fabricators
need
to become _extremely_ versatile to produce all (or most)
material
goods,
they would also need to somehow become freely available to everyone
and
the
required resources would need to somehow become freely available too.
Otherwise, there still wouldn't be material peer production
that
satisfies
the "free availability" criterion, and those who aren't wealthy
enough
to
obtain a fabber and the required resources would still be out of luck.
But is this really the only way? Yochai Benkler, who has coined
term
"peer
production", uses it in a way that doesn't quite match your
definition.
For
example, Benkler also considers peer-to-peer distribution networks
such
as
BitTorrent examples of peer production (though in this case "peer
distribution" might be the more appropriate term). But BitTorrent
is
not
based on non-reciprocal, unconditional free availability --
instead,
you
are expected to contribute your part to the overall goal (efficiently
distributing files): the more bandwidth you provide for
upload
(allowing
others to get the files they want), the more bandwidth you'll get for
download (allowing yourself to get the files you want).
Benkler also considers distributed computing projects such as
SETI home or
Folding home as peer production efforts.
While any results of such projects are indeed free, they are
probably
of
little direct use to your typical participant. Hence, what matters here
seems to be less the free availability of output, but rather the
cooperation for solving a common problem or pursuing a common
goal
(which
might be scientific, humanitarian, or fun).
What else, then, do these different kinds of peer production
efforts
have
in common?
A first point that is important is that Benkler makes it quite
clear
that
he considers peer production as a third mode of production that is
fundamentally different from both "market production" and "planned
production" (or "firm production") . Markets are based on equivalent
exchange (buying and selling), while both capitalist firms and the
so-called "socialist" planned economies (such as the Soviet Union)
rely
on
hierarchies and organized planning to distribute tasks and
resources.
If
you produce something for selling it on the market, or if
your
production
follows some hierarchical planning process, you are not
peer-producing
--
Dmytri's proposal is out.
But a negative definition is hardly enough. What positive traits do the
different forms of peer production have in common? I think there are at
least three:
1. Peer production is based on _contributions_ (not on exchange). Peer
projects have a common goal (produce a software, share
content,
discover
extra-terrestrials, whatever...) and every participant
_contributes_
to
this goal in some way or other. People contribute to a
project
because
they want it to succeed, not because they need or want to make
money
--
it is _use value_, not _exchange value_, that
motivates
participants.
Sometimes contributions are tied to benefits (as in the case of
BitTorrent), sometimes they are not (as in the case of
free
software),
but in any case the effort required to reach the common goal
is
shared
among those who care enough to contribute. That's why I also use the
term "effort sharing" to refer to this mode of production.
2. Peer production is based on _commons_ and _possession_ (not on
property). Benkler talks about "commons-based peer production" to
emphasis the important role of the _commons_ (goods and resources
without owners who can control how they can be used).
Generally,
commons
such as free software and open knowledge play an important role
as
input
or output (or both) of peer projects.
Where things are not commons, they generally matter as _possession_
(something that can be used), not as _property_ (something that
can
be
sold). In current peer projects, resources such as computing
power
and
Internet access are typically privately owned, but they are used and
shared for reaching the goals of the projects, they aren't
employed
for
financial gain. And, as noted above, participation in peer
projects
is
motivated by use value, not by exchange value -- goods are
produced
to
be _used_ (as commons or possession), not be be _sold_
(as
property).
3. Peer production is based on _free cooperation_ (not on coercion or
command). Nobody can _order_ others to do something, and nobody is
forced to obey others. This does not mean that there are
no
structures
-- on the contrary, usually there are maintainers or admins who can
decide, for example, which contributions to accept and which
to
refuse.
But nobody can compel others to do anything they do not want to do.
Moreover, you are never forced to accept the existing structures
as
they
are. If participants of a project are unhappy about some aspects
of
the
project they can try to convince the others to change them. If that
fails, they can still _fork_ the project: they can break away
from
the
others and do their own thing. This absence of coercion and
command
is
probably the reason why Benkler talks about cooperation
among
equals,
about "peers".
If we want to extend peer production to material production, it
is
these
traits we have to preserve. In my book,
"From Exchange to
Contributions", I discuss in detail how this can be done. I'll try
to
give
a short overview on this mailing list. Still, the topic is too
complex
for
a single mail, so there will be three more mails to follow, one
for
each of
the three traits.
Best regards
Christian
--
|-------- Dr. Christian Siefkes ---------
christian siefkes.net
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domination, in which cruelty and envy have been dispelled by
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