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[1 <text/plain; ISO-8859-1 (quoted-printable)>] The digital copy will surely not overthrow capitalism as we know it, not by itself. Maybe in collaboration with many other emancipatory projects of setting goods of all kinds free. However, luxury consumption as Versace jeans is not the foundation of the global capitalism but more like extreme and in some way perverted symptoms of capitalism. The fact that people buys stuff for money is a problem, not how much they pay. This problem is equal in one way in all kinds of trade. However - pirating Diesel jeans or Versace is farely difficult. Pirating electronic stuff is easier. But people will not use pirated design, you may say. But - more and more see the beauty in open source designs and the emptiness in paying lots of money for something equal to something free. In time that perspective will win, I'm sure. Especially when designers don't see any value in charging enormeous amounts for their products and instead see the beatuy and benefits and the good in giving it away. Real interesting article, though. Regards /Tormod On 16/06/05, Thomas Berker <thomas.berker hf.ntnu.no> wrote:
Hei, A link to this interview was postet on /. today: http://blogs.guardian.co.uk/games/archives/2005/06/14/second_life_and_the_virtual_property_boom.htmlHow is value realised in the game? One of the things that's been underscored is the degree to which wevalueobjects to the extent of seeing the amount of creative energies thathavegone into them. A Mercedes is valued because of intangibles, not thenumberof screws and the technology used to put it together. It's its service record. If things have that associated with them, they are real. Theydon'tneed to be physically tangible to be real. Scarcity is another way of creating value, but brand, lifestyle andmeaningare important as well. Clothing from [in-game clothing designer]NephilaineProtagonist is highly valued because it's her stuff. I talked with aheadguy at Vercace who said to me, "I sell jeans for $5,000. There's noreasonfor that, but people will pay that much for the pleasure of wearing the brand." Should virtual property be treated as real? It's moot; what's happenedincommon law is that it's been determined to be real. Case closed.It seems to me that this kind of cross-over economies is a serious threat to hopes about the digital copy overthrowing capitalism as we know it. Best, Thomas _________________________________ Web-Site: http://www.oekonux.org/ Organization: http://www.oekonux.de/projekt/ Contact: projekt oekonux.de
-- Tormod Otter tormodotter gmail.com +46 739 51 54 41 [2 <text/html; ISO-8859-1 (quoted-printable)>] _________________________________ Web-Site: http://www.oekonux.org/ Organization: http://www.oekonux.de/projekt/ Contact: projekt oekonux.de
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