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Re: [ox-en] Difference between Physical and Information production

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perhaps if the open hardware movement takes route, and starts re-envisioning
not just what we make, but also how we make it, there might be a return to
craftsmanship ...

a lot of repetitive tasks are linked to the current industrial model, and
there's evidence that peopled liked to work on crafts and gardening in the

this of course offers no short term solution,

also, there are boring tasks in software/design/knowledge also, and I
understand that successful projects 'force' their contributors to do a
minimal amount of tedious tasks to have their 'patches' accepted,


On Thu, Apr 16, 2009 at 12:32 PM, CTVN <coreteam> wrote:

congrats to the oekonux conference - it seems to have been quite sucessful!

 > I'm very interested in the perceived and actual differences between
the 'informational' and the 'physical' goods.

i think one important issue/difference relates to the nature of tasks
involved and consequently the incentives of people to contribute: physical
production involves to a much larger degree repetitive, boring tasks. imho,
this is likely to have a considerable impact on incenvtives of people to
contribute voluntarily without any remuneration. writing code, making songs,
drawing comics challenges the creativity of the contributor. i would think
that a "typical production job" is not very fulfilling personally and
incentives to contribute are much lower - even compared to unpopular
"information good tasks" like writing documentation and beta testing.

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